UnityEditor.AboutWindow.ListenForSecretCodes C# (CSharp) Method

ListenForSecretCodes() private method

private ListenForSecretCodes ( ) : void
return void
        private void ListenForSecretCodes()
        {
            if (((Event.current.type == EventType.KeyDown) && (Event.current.character != '\0')) && this.SecretCodeHasBeenTyped("internal", ref this.m_InternalCodeProgress))
            {
                bool flag = !EditorPrefs.GetBool("InternalMode", false);
                EditorPrefs.SetBool("InternalMode", flag);
                base.ShowNotification(new GUIContent("Internal Mode " + (!flag ? "Off" : "On")));
                InternalEditorUtility.RequestScriptReload();
            }
        }