UnityEditor.ASUpdateWindow.GetFirstSelected C# (CSharp) Method

GetFirstSelected() private method

private GetFirstSelected ( ) : string
return string
        private string GetFirstSelected()
        {
            Object[] filtered = Selection.GetFiltered(typeof(Object), SelectionMode.Assets);
            return ((filtered.Length == 0) ? string.Empty : AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(filtered[0])));
        }