UnityEditor.ASEditorBackend.SettingsIfNeeded C# (CSharp) Method

SettingsIfNeeded() public static method

public static SettingsIfNeeded ( ) : bool
return bool
        public static bool SettingsIfNeeded()
        {
            return InitializeMaintBinding();
        }

Usage Example

示例#1
0
 public ASHistoryWindow(EditorWindow parent)
 {
     float[] relativeSizes = new float[] { 30f, 70f };
     int[]   minSizes      = new int[] { 60, 100 };
     this.m_HorSplit                    = new SplitterState(relativeSizes, minSizes, null);
     this.m_ScrollPos                   = Vector2.zero;
     this.m_RowHeight                   = 0x10;
     this.m_HistoryControlID            = -1;
     this.m_ChangesetSelectionIndex     = -1;
     this.m_AssetSelectionIndex         = -1;
     this.m_ChangeLogSelectionRev       = -1;
     this.m_Rev1ForCustomDiff           = -1;
     this.m_ChangeLogSelectionGUID      = string.Empty;
     this.m_ChangeLogSelectionAssetName = string.Empty;
     this.m_SelectedPath                = string.Empty;
     this.m_SelectedGUID                = string.Empty;
     this.m_DropDownMenuItems           = new GUIContent[] { EditorGUIUtility.TextContent("Show History"), emptyGUIContent, EditorGUIUtility.TextContent("Compare to Local"), EditorGUIUtility.TextContent("Compare Binary to Local"), emptyGUIContent, EditorGUIUtility.TextContent("Compare to Another Revision"), EditorGUIUtility.TextContent("Compare Binary to Another Revision"), emptyGUIContent, EditorGUIUtility.TextContent("Download This File") };
     this.m_DropDownChangesetMenuItems  = new GUIContent[] { EditorGUIUtility.TextContent("Revert Entire Project to This Changeset") };
     this.m_FileViewWin                 = new ASHistoryFileView();
     this.m_ParentWindow                = parent;
     ASEditorBackend.SettingsIfNeeded();
     if (Selection.objects.Length != 0)
     {
         this.m_FileViewWin.SelType = ASHistoryFileView.SelectionType.Items;
     }
 }
All Usage Examples Of UnityEditor.ASEditorBackend::SettingsIfNeeded