public DumpHierarchy ( string title, int level ) : void | ||
title | string | |
level | int | |
return | void |
public void DumpHierarchy(string title, int level)
{
if (title != "")
{
Console.WriteLine(title);
}
string str = "";
int num = level;
while (num-- > 0)
{
str = str + " ";
}
Console.WriteLine(str + "name=" + base.name);
str = str + " ";
foreach (AudioMixerEffectController controller in this.effects)
{
Console.WriteLine(str + "effect=" + controller.ToString());
}
foreach (AudioMixerGroupController controller2 in this.children)
{
controller2.DumpHierarchy("", level + 1);
}
}
public void DumpHierarchy(string title, int level) { if (title != "") { Console.WriteLine(title); } string str = ""; int num = level; while (num-- > 0) { str += " "; } Console.WriteLine(str + "name=" + base.name); str += " "; AudioMixerEffectController[] effects = this.effects; for (int i = 0; i < effects.Length; i++) { AudioMixerEffectController audioMixerEffectController = effects[i]; Console.WriteLine(str + "effect=" + audioMixerEffectController.ToString()); } AudioMixerGroupController[] children = this.children; for (int j = 0; j < children.Length; j++) { AudioMixerGroupController audioMixerGroupController = children[j]; audioMixerGroupController.DumpHierarchy("", level + 1); } }