public static void SpawnStars()
{
Main.numStars = Main.rand.Next(65, 130);
Main.numStars = 130;
for (int index = 0; index < Main.numStars; ++index)
{
Main.star[index] = new Star();
Main.star[index].position.X = Main.rand.Next(-12, Main.screenWidth + 1);
Main.star[index].position.Y = Main.rand.Next(-12, Main.screenHeight);
Main.star[index].rotation = Main.rand.Next(628) * 0.01f;
Main.star[index].scale = Main.rand.Next(50, 120) * 0.01f;
Main.star[index].type = Main.rand.Next(0, 5);
Main.star[index].twinkle = Main.rand.Next(101) * 0.01f;
Main.star[index].twinkleSpeed = Main.rand.Next(40, 100) * 0.0001f;
if (Main.rand.Next(2) == 0)
Main.star[index].twinkleSpeed *= -1f;
Main.star[index].rotationSpeed = Main.rand.Next(10, 40) * 0.0001f;
if (Main.rand.Next(2) == 0)
Main.star[index].rotationSpeed *= -1f;
}
}