public void ChangeSpawn(int x, int y)
{
for (int index1 = 0; index1 < 200 && this.spN[index1] != null; ++index1)
{
if (this.spN[index1] == Main.worldName && this.spI[index1] == Main.worldID)
{
for (int index2 = index1; index2 > 0; --index2)
{
this.spN[index2] = this.spN[index2 - 1];
this.spI[index2] = this.spI[index2 - 1];
this.spX[index2] = this.spX[index2 - 1];
this.spY[index2] = this.spY[index2 - 1];
}
this.spN[0] = Main.worldName;
this.spI[0] = Main.worldID;
this.spX[0] = x;
this.spY[0] = y;
return;
}
}
for (int index = 199; index > 0; --index)
{
if (this.spN[index - 1] != null)
{
this.spN[index] = this.spN[index - 1];
this.spI[index] = this.spI[index - 1];
this.spX[index] = this.spX[index - 1];
this.spY[index] = this.spY[index - 1];
}
}
this.spN[0] = Main.worldName;
this.spI[0] = Main.worldID;
this.spX[0] = x;
this.spY[0] = y;
}