public bool FindTileHeight(Vector2 position, int maxTilesDown, out float tileHeight)
{
int index1 = (int)((double)position.X / 16.0);
int index2 = (int)((double)position.Y / 16.0);
for (int index3 = 0; index3 <= maxTilesDown; ++index3)
{
Tile tile = Main.tile[index1, index2];
bool flag1 = Main.tileSolid[(int)tile.type];
bool flag2 = Main.tileSolidTop[(int)tile.type];
++index2;
}
tileHeight = 0.0f;
return true;
}