public static SearchAvoidedByNPCs ( int x, int y ) : bool | ||
x | int | |
y | int | |
return | bool |
public static bool SearchAvoidedByNPCs(int x, int y)
{
return WorldGen.InWorld(x, y, 1) && Main.tile[x, y] != null && (!Main.tile[x, y].active() || !TileID.Sets.AvoidedByNPCs[Main.tile[x, y].type]);
}