public static void DrawWaterfall(WaterfallManager waterfallManager, SpriteBatch spriteBatch)
{
foreach (ModWaterStyle waterStyle in waterStyles)
{
if (Main.liquidAlpha[waterStyle.Type] > 0f)
{
waterfallManager.DrawWaterfall(spriteBatch, waterStyle.ChooseWaterfallStyle(),
Main.liquidAlpha[waterStyle.Type]);
}
}
}