public static UpdateEquips ( Player player, bool &wallSpeedBuff, bool &tileSpeedBuff, bool &tileRangeBuff ) : void | ||
player | Player | |
wallSpeedBuff | bool | |
tileSpeedBuff | bool | |
tileRangeBuff | bool | |
return | void |
public static void UpdateEquips(Player player, ref bool wallSpeedBuff, ref bool tileSpeedBuff, ref bool tileRangeBuff)
{
foreach (ModPlayer modPlayer in player.modPlayers)
{
modPlayer.UpdateEquips(ref wallSpeedBuff, ref tileSpeedBuff, ref tileRangeBuff);
}
}