//in Terraria.WorldGen.TileFrame at beginning of block of if(tile.active()) add
// if(!TileLoader.TileFrame(i, j, tile.type, ref resetFrame, ref noBreak)) { return; }
public static bool TileFrame(int i, int j, int type, ref bool resetFrame, ref bool noBreak)
{
ModTile modTile = GetTile(type);
bool flag = true;
if (modTile != null)
{
flag = modTile.TileFrame(i, j, ref resetFrame, ref noBreak);
}
foreach (var hook in HookTileFrame)
{
flag &= hook(i, j, type, ref resetFrame, ref noBreak);
}
return(flag);
}