public static Update ( int buff, NPC npc, int &buffIndex ) : void | ||
buff | int | |
npc | NPC | |
buffIndex | int | |
return | void |
public static void Update(int buff, NPC npc, ref int buffIndex)
{
if (IsModBuff(buff))
{
GetBuff(buff).Update(npc, ref buffIndex);
}
foreach (var hook in HookUpdateNPC)
{
hook(buff, npc, ref buffIndex);
}
}
BuffLoader::Update ( int buff, Player player, int &buffIndex ) : void |