public void LoadContent()
{
background = content.Load<Texture2D>("BackgroundSprite/bg");
damageStringFont = content.Load<SpriteFont>("Font");
playButton = new Button(content, "button", Vector2.Zero);
attackButton = new Button(content, "abutton", new Vector2(100, 350));
hero.LoadContent();
enemy1.LoadContent();
enemy2.LoadContent();
support1.LoadContent();
}