System.ZXPCVector4.Convert C# (CSharp) Method

Convert() public method

public Convert ( string s, object &value ) : bool
s string
value object
return bool
        public bool Convert(string s, out object value)
        {
            Vector4 v = Vector4.Zero;
            value = v;
            float f;
            string[] splits = s.Split(ZXPCExt.VALUE_DELIMITERS, StringSplitOptions.RemoveEmptyEntries);
            int vi = 0;
            foreach(var sv in splits) {
                if(vi == 4) break;
                if(string.IsNullOrWhiteSpace(sv))
                    continue;
                if(float.TryParse(sv, out f)) {
                    switch(vi) {
                        case 0: v.X = f; break;
                        case 1: v.Y = f; break;
                        case 2: v.Z = f; break;
                        case 3: v.W = f; break;
                    }
                    vi++;
                }
            }
            if(vi < 4) return false;

            value = v;
            return true;
        }

Same methods

ZXPCVector4::Convert ( object value ) : string
ZXPCVector4