System.Text.DBCSCodePageEncoding.GetChars C# (CSharp) Method

GetChars() private method

private GetChars ( byte bytes, int byteCount, char chars, int charCount, DecoderNLS baseDecoder ) : int
bytes byte
byteCount int
chars char
charCount int
baseDecoder DecoderNLS
return int
        public unsafe override int GetChars(byte* bytes, int byteCount,
                                                char* chars, int charCount, DecoderNLS baseDecoder)
        {
            // Just need to ASSERT, this is called by something else internal that checked parameters already
            Debug.Assert(bytes != null, "[DBCSCodePageEncoding.GetChars]bytes is null");
            Debug.Assert(byteCount >= 0, "[DBCSCodePageEncoding.GetChars]byteCount is negative");
            Debug.Assert(chars != null, "[DBCSCodePageEncoding.GetChars]chars is null");
            Debug.Assert(charCount >= 0, "[DBCSCodePageEncoding.GetChars]charCount is negative");

            CheckMemorySection();

            // Fix our decoder
            DBCSDecoder decoder = (DBCSDecoder)baseDecoder;

            // We'll need to know where the end is
            byte* byteStart = bytes;
            byte* byteEnd = bytes + byteCount;
            char* charStart = chars;
            char* charEnd = chars + charCount;
            bool bUsedDecoder = false;

            // Get our fallback
            DecoderFallbackBuffer fallbackBuffer = null;

            // Shouldn't have anything in fallback buffer for GetChars
            Debug.Assert(decoder == null || !decoder.m_throwOnOverflow ||
                !decoder.InternalHasFallbackBuffer || decoder.FallbackBuffer.Remaining == 0,
                "[DBCSCodePageEncoding.GetChars]Expected empty fallback buffer at start");

            DecoderFallbackBufferHelper fallbackHelper = new DecoderFallbackBufferHelper(fallbackBuffer);

            // If we have a left over byte, use it
            if (decoder != null && decoder.bLeftOver > 0)
            {
                // We have a left over byte?
                if (byteCount == 0)
                {
                    // No input though
                    if (!decoder.MustFlush)
                    {
                        // Don't have to flush
                        return 0;
                    }

                    // Well, we're flushing, so use '?' or fallback
                    // fallback leftover byte
                    Debug.Assert(fallbackBuffer == null,
                        "[DBCSCodePageEncoding.GetChars]Expected empty fallback");
                    fallbackBuffer = decoder.FallbackBuffer;
                    fallbackHelper = new DecoderFallbackBufferHelper(fallbackBuffer);
                    fallbackHelper.InternalInitialize(bytes, charEnd);

                    // If no room, it's hopeless, this was 1st fallback
                    byte[] byteBuffer = new byte[] { unchecked((byte)decoder.bLeftOver) };
                    if (!fallbackHelper.InternalFallback(byteBuffer, bytes, ref chars))
                        ThrowCharsOverflow(decoder, true);

                    decoder.bLeftOver = 0;

                    // Done, return it
                    return (int)(chars - charStart);
                }

                // Get our full info
                int iBytes = decoder.bLeftOver << 8;
                iBytes |= (*bytes);
                bytes++;

                // Look up our bytes
                char cDecoder = mapBytesToUnicode[iBytes];
                if (cDecoder == UNKNOWN_CHAR_FLAG && iBytes != 0)
                {
                    Debug.Assert(fallbackBuffer == null,
                        "[DBCSCodePageEncoding.GetChars]Expected empty fallback for two bytes");
                    fallbackBuffer = decoder.FallbackBuffer;
                    fallbackHelper = new DecoderFallbackBufferHelper(fallbackBuffer);
                    fallbackHelper.InternalInitialize(byteEnd - byteCount, charEnd);

                    byte[] byteBuffer = new byte[] { unchecked((byte)(iBytes >> 8)), unchecked((byte)iBytes) };
                    if (!fallbackHelper.InternalFallback(byteBuffer, bytes, ref chars))
                        ThrowCharsOverflow(decoder, true);
                }
                else
                {
                    // Do we have output room?, hopeless if not, this is first char
                    if (chars >= charEnd)
                        ThrowCharsOverflow(decoder, true);

                    *(chars++) = cDecoder;
                }
            }

            // Loop, paying attention to our fallbacks.
            while (bytes < byteEnd)
            {
                // Faster if don't use *bytes++;
                int iBytes = *bytes;
                bytes++;
                char c = mapBytesToUnicode[iBytes];

                // See if it was a double byte character
                if (c == LEAD_BYTE_CHAR)
                {
                    // Its a lead byte
                    if (bytes < byteEnd)
                    {
                        // Have another to use, so use it
                        iBytes <<= 8;
                        iBytes |= *bytes;
                        bytes++;
                        c = mapBytesToUnicode[iBytes];
                    }
                    else
                    {
                        // No input left
                        if (decoder == null || decoder.MustFlush)
                        {
                            // have to flush anyway, set to unknown so we use fallback
                            c = UNKNOWN_CHAR_FLAG;
                        }
                        else
                        {
                            // Stick it in decoder
                            bUsedDecoder = true;
                            decoder.bLeftOver = (byte)iBytes;
                            break;
                        }
                    }
                }

                // See if it was unknown
                if (c == UNKNOWN_CHAR_FLAG && iBytes != 0)
                {
                    if (fallbackBuffer == null)
                    {
                        if (decoder == null)
                            fallbackBuffer = DecoderFallback.CreateFallbackBuffer();
                        else
                            fallbackBuffer = decoder.FallbackBuffer;
                        fallbackHelper = new DecoderFallbackBufferHelper(fallbackBuffer);
                        fallbackHelper.InternalInitialize(byteEnd - byteCount, charEnd);
                    }

                    // Do fallback
                    byte[] byteBuffer = null;
                    if (iBytes < 0x100)
                        byteBuffer = new byte[] { unchecked((byte)iBytes) };
                    else
                        byteBuffer = new byte[] { unchecked((byte)(iBytes >> 8)), unchecked((byte)iBytes) };
                    if (!fallbackHelper.InternalFallback(byteBuffer, bytes, ref chars))
                    {
                        // May or may not throw, but we didn't get these byte(s)
                        Debug.Assert(bytes >= byteStart + byteBuffer.Length,
                            "[DBCSCodePageEncoding.GetChars]Expected bytes to have advanced for fallback");
                        bytes -= byteBuffer.Length;                           // didn't use these byte(s)
                        fallbackHelper.InternalReset();                     // Didn't fall this back
                        ThrowCharsOverflow(decoder, bytes == byteStart);    // throw?
                        break;                                              // don't throw, but stop loop
                    }
                }
                else
                {
                    // Do we have buffer room?
                    if (chars >= charEnd)
                    {
                        // May or may not throw, but we didn't get these byte(s)
                        Debug.Assert(bytes > byteStart,
                            "[DBCSCodePageEncoding.GetChars]Expected bytes to have advanced for lead byte");
                        bytes--;                                            // unused byte
                        if (iBytes >= 0x100)
                        {
                            Debug.Assert(bytes > byteStart,
                                "[DBCSCodePageEncoding.GetChars]Expected bytes to have advanced for trail byte");
                            bytes--;                                        // 2nd unused byte
                        }
                        ThrowCharsOverflow(decoder, bytes == byteStart);    // throw?
                        break;                                              // don't throw, but stop loop
                    }

                    *(chars++) = c;
                }
            }

            // We already stuck it in encoder if necessary, but we have to clear cases where nothing new got into decoder
            if (decoder != null)
            {
                // Clear it in case of MustFlush
                if (bUsedDecoder == false)
                {
                    decoder.bLeftOver = 0;
                }

                // Remember our count
                decoder.m_bytesUsed = (int)(bytes - byteStart);
            }

            // Shouldn't have anything in fallback buffer for GetChars
            Debug.Assert(decoder == null || !decoder.m_throwOnOverflow ||
                !decoder.InternalHasFallbackBuffer || decoder.FallbackBuffer.Remaining == 0,
                "[DBCSCodePageEncoding.GetChars]Expected empty fallback buffer at end");

            // Return length of our output
            return (int)(chars - charStart);
        }