public void SocketPerformance_SingleSocketClientAsync_LocalHostServerAsync()
{
SocketImplementationType serverType = SocketImplementationType.Async;
SocketImplementationType clientType = SocketImplementationType.Async;
int iterations = 10000;
int bufferSize = 256;
int socket_instances = 1;
var test = new SocketPerformanceTests(_log);
// Run in Stress mode no expected time to complete.
test.ClientServerTest(
serverType,
clientType,
iterations,
bufferSize,
socket_instances);
}