private void RaiseTileLoad(Tile tile, Rectangle2D bounds)
{
if (TileLoaded != null)
{
TileLoadEventArgs loadTileArgs = new TileLoadEventArgs();
loadTileArgs.Column = tile.Column;
loadTileArgs.Level = tile.Level;
loadTileArgs.Row = tile.Row;
loadTileArgs.Bounds = bounds;
TileLoaded(this, loadTileArgs);
}
}