public void loadContent(ContentManager content)
{
this.horizontal = content.Load<Texture2D>(Directories.SPRITES + "InGameMenuBorderHorizontal");
this.vertical = content.Load<Texture2D>(Directories.SPRITES + "InGameMenuBorderVertical");
this.corner = content.Load<Texture2D>(Directories.SPRITES + "InGameMenuCorner");
}