Sunag.SEA3D.SEA3DAssimp.AppendObject3D C# (CSharp) Method

AppendObject3D() private method

private AppendObject3D ( Assimp.Scene scene, Assimp.Node node, SEAObject3D parent ) : SEAObject3D
scene Assimp.Scene
node Assimp.Node
parent Poonya.SEA3D.Objects.SEAObject3D
return Poonya.SEA3D.Objects.SEAObject3D
        private SEAObject3D AppendObject3D(Scene scene, Node node, SEAObject3D parent)
        {
            SEAObject3D object3d = null;

            /*
                mtx.e00 / scale.x, mtx.e10 / scale.x, mtx.e20 / scale.x,
                mtx.e01 / scale.y, mtx.e11 / scale.y, mtx.e21 / scale.y,
                mtx.e02 / scale.z, mtx.e12 / scale.z, mtx.e22 / scale.z
            */

            //node.Transform = node.Transform * Matrix4x4.FromEulerAnglesXYZ(-90, 0, 0);

            if (node.MeshCount > 0)
            {
                object3d = AppendMesh(scene, node, scene.Meshes, parent);
            }
            else if (!MeshOnly && scene.RootNode != node)
            {
                object unrelatedObject = GetUnrelatedObjectByNode(node, scene);

                if (unrelatedObject is Light)
                {
                    object3d = AppendLight(scene, node, (Light)unrelatedObject, parent);
                }
                else if (unrelatedObject is Camera)
                {
                    object3d = AppendCamera(scene, node, (Camera)unrelatedObject, parent);
                }
                else if (EnabledDummy)
                {
                    object3d = AppendDummy(scene, node, parent);
                }
            }

            foreach (Node children in node.Children)
            {
                AppendObject3D(scene, children, object3d);
            }

            return null;
        }

Same methods

SEA3DAssimp::AppendObject3D ( Assimp.Scene scene, Assimp.Node node ) : SEAObject3D