Sphere.Core.Spriteset.Load C# (CSharp) Method

Load() public method

Attempts to load the spriteset from the given filename.
public Load ( String filename ) : bool
filename String The filename of the Spriteset to load.
return bool
        public bool Load(String filename)
        {
            if (!File.Exists(filename)) return false;
            using (BinaryReader stream = new BinaryReader(File.OpenRead(filename)))
            {

                // purge anything already inside this object:
                Purge();

                // start reading the header //
                string sig = new string(stream.ReadChars(4));
                if (sig != ".rss") return false;

                _version = stream.ReadInt16();
                short numImages = stream.ReadInt16();
                _frameWidth = stream.ReadInt16();
                _frameHeight = stream.ReadInt16();
                short numDirs = stream.ReadInt16();

                // read sprite base //
                _spriteBase.X1 = stream.ReadInt16();
                _spriteBase.Y1 = stream.ReadInt16();
                _spriteBase.X2 = stream.ReadInt16();
                _spriteBase.Y2 = stream.ReadInt16();

                // reserved //
                stream.ReadBytes(106);
                switch (_version)
                {
                    case 3:
                        BitmapLoader loader = new BitmapLoader(_frameWidth, _frameHeight);
                        int amt = _frameWidth * _frameHeight * 4;
                        while (numImages-- > 0) _images.Add(loader.LoadFromStream(stream, amt));
                        loader.Close();

                        while (numDirs-- > 0)
                        {
                            short numFrames = stream.ReadInt16();
                            stream.ReadBytes(6);
                            short length = stream.ReadInt16();
                            string name = new String(stream.ReadChars(length)).Substring(0, length - 1);
                            Direction dir = new Direction(name);
                            while (numFrames-- > 0)
                            {
                                Frame f = new Frame {Index = stream.ReadInt16(), Delay = stream.ReadInt16()};
                                dir.Frames.Add(f);
                                stream.ReadBytes(4);
                            }
                            _directions.Add(dir);
                        }
                        break;
                }
            }
            return true;
        }

Usage Example

示例#1
0
 /// <summary>
 /// Get an image representation of this trigger / person
 /// </summary>
 /// <param name="rootpath">The root path of the project to find the spriteset.</param>
 /// <returns>A System.Draw.Bitmap representing the entity.</returns>
 public Image GetSSImage(string rootpath)
 {
     if (Type == EntityType.Trigger) return Properties.Resources.trigger;
     using (var s = new Spriteset())
     {
         if (s.Load(rootpath + "/spritesets/" + Spriteset))
         {
             Image img = s.GetImage("south");
             if (img == null && s.Images.Count > 0) img = s.Images[0];
             if (img != null)
             {
                 return s.Images.Count == 0 ? Properties.Resources.person : new Bitmap(img);
             }
         }
         return Properties.Resources.person;
     }
 }
All Usage Examples Of Sphere.Core.Spriteset::Load