/// <summary>
/// Filters the resources for atlas import.
/// </summary>
/// <returns>The resources for atlas import.</returns>
/// <param name="resources">Resources.</param>
public static Object[] FilterResourcesForAtlasImport(Object[] resources)
{
List <Object> tempList = new List <Object>();
foreach (Object resource in resources)
{
string resourcePath = SPTools.GetAssetPath(resource);
// Check if this is a main asset and queue all it's sub assets
if (SPTools.IsMainAsset(resource) && SPTools.HasSubAssets(resource))
{
Object[] subAssets = SPTools.FilterResourcesForAtlasImport(SPTools.GetSubAssets(resource));
foreach (Object a in subAssets)
{
tempList.Add(a);
}
}
else if (resource is Texture2D || resource is Sprite)
{
tempList.Add(resource);
}
else if (SPTools.IsDirectory(resourcePath))
{
Object[] subAssets = SPTools.FilterResourcesForAtlasImport(SPTools.GetDirectoryAssets(resourcePath));
foreach (Object a in subAssets)
{
tempList.Add(a);
}
}
}
return(tempList.ToArray());
}