public GH_Beam ( Point3d start, Point3d end, |
||
start | Point3d | |
end | Point3d | |
crossSection | ||
material | ||
return | System |
public GH_Beam(Point3d start, Point3d end, GH_CrossSection crossSection, GH_Material material)
{
this.Start = new GH_Node(start);
this.End = new GH_Node(end);
this.CrossSection = crossSection;
this.Material = material;
}