ShaderTools.Hlsl.Symbols.TypeFacts.IsUserDefined C# (CSharp) Method

IsUserDefined() static private method

static private IsUserDefined ( this type ) : bool
type this
return bool
        internal static bool IsUserDefined(this TypeSymbol type)
        {
            return type.Kind == SymbolKind.Struct
                || type.Kind == SymbolKind.Class
                || type.Kind == SymbolKind.Interface;
        }