private InterfaceSymbol ( InterfaceTypeSyntax syntax, |
||
syntax | InterfaceTypeSyntax | |
parent | ||
return | ShaderTools.Hlsl.Syntax |
internal InterfaceSymbol(InterfaceTypeSyntax syntax, Symbol parent)
: base(SymbolKind.Interface, syntax.Name.Text, string.Empty, parent)
{
}
}