ShaderInterpreter.SourceErrorForm.InitializeComponent C# (CSharp) Method

InitializeComponent() private method

Required method for Designer support - do not modify the contents of this method with the code editor.
private InitializeComponent ( ) : void
return void
		private void InitializeComponent()
		{
			this.richTextBoxErrors = new System.Windows.Forms.RichTextBox();
			this.SuspendLayout();
			// 
			// richTextBoxErrors
			// 
			this.richTextBoxErrors.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
            | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
			this.richTextBoxErrors.Location = new System.Drawing.Point(12, 12);
			this.richTextBoxErrors.Name = "richTextBoxErrors";
			this.richTextBoxErrors.Size = new System.Drawing.Size(673, 485);
			this.richTextBoxErrors.TabIndex = 0;
			this.richTextBoxErrors.Text = "";
			this.richTextBoxErrors.WordWrap = false;
			// 
			// SourceErrorForm
			// 
			this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
			this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
			this.ClientSize = new System.Drawing.Size(697, 509);
			this.Controls.Add(this.richTextBoxErrors);
			this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow;
			this.Name = "SourceErrorForm";
			this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
			this.Text = "Source Error";
			this.ResumeLayout(false);

		}