ShaderInterpreter.Shader.length C# (CSharp) Method

length() public method

public length ( float2 _value ) : float
_value ShaderInterpreter.ShaderMath.float2
return float
        public float length( float2 _value )
        {
            return (float) Math.Sqrt( dot( _value, _value ) );
        }

Same methods

Shader::length ( float3 _value ) : float
Shader::length ( float4 _value ) : float