ShaderInterpreter.InterpreterForm.convertShaderToolStripMenuItem_Click C# (CSharp) Method

convertShaderToolStripMenuItem_Click() private method

private convertShaderToolStripMenuItem_Click ( object sender, EventArgs e ) : void
sender object
e EventArgs
return void
        private void convertShaderToolStripMenuItem_Click( object sender, EventArgs e )
        {
            string	OldFileName = GetRegKey( "LastShaderFilename", m_ApplicationPath );
            openFileDialogShader.InitialDirectory = Path.GetDirectoryName( OldFileName );
            openFileDialogShader.FileName = Path.GetFileName( OldFileName );
            // 			if ( openFileDialogShader.ShowDialog( this ) != DialogResult.OK )
            // 				return;
            // 			SetRegKey( "LastShaderFilename", openFileDialogShader.FileName );

            openFileDialogShader.FileName = @"E:\[Workspaces]\GodComplex\Resources\Shaders\GIRenderCubeMap.hlsl";

            // Perform conversion
            string	CSharpCode = null;
            try
            {
                // Load the shader code
                string		ShaderCode = null;
                FileInfo	ShaderFile = new FileInfo( openFileDialogShader.FileName );
                using ( StreamReader S = ShaderFile.OpenText() )
                    ShaderCode = S.ReadToEnd();

                // Perform conversion
                CSharpCode = Converter.ConvertShader( ShaderFile, ShaderCode, "Test", "VS", "PS" );
            }
            catch ( Converter.ConverterException _e )
            {
                SourceErrorForm	F = new SourceErrorForm( "An error occurred while converting shader \"" + openFileDialogShader.FileName + "\" to C# class!\n\n", _e );
                F.ShowDialog( this );
                return;
            }
            catch ( Exception _e )
            {
                MessageBox( "An error occurred while converting shader to C# class!\n\n" + _e.Message );
                return;
            }

            // Save the result
            OldFileName = GetRegKey( "LastCSharpFilename", m_ApplicationPath );
            saveFileDialogShader.InitialDirectory = Path.GetDirectoryName( OldFileName );
            saveFileDialogShader.FileName = Path.GetFileName( OldFileName );
            if ( saveFileDialogShader.ShowDialog( this ) != DialogResult.OK )
                return;
            SetRegKey( "LastCSharpFilename", saveFileDialogShader.FileName );

            FileInfo	CSharpFile = new FileInfo( saveFileDialogShader.FileName );
            using ( StreamWriter S = CSharpFile.CreateText() )
            {
                S.Write( CSharpCode );
            }
        }