public CharacterStatue( Mobile from, StatueType type ) : base() { m_Type = type; m_Pose = StatuePose.Ready; m_Material = StatueMaterial.Antique; Direction = Direction.South; AccessLevel = AccessLevel.Counselor; Hits = HitsMax; Blessed = true; Frozen = true; CloneBody( from ); CloneClothes( from ); InvalidateHues(); }