public override void Drink( Mobile from )
{
if ( from.BeginAction( typeof( LightCycle ) ) )
{
new LightCycle.NightSightTimer( from ).Start();
from.LightLevel = LightCycle.DungeonLevel / 2;
from.FixedParticles( 0x376A, 9, 32, 5007, EffectLayer.Waist );
from.PlaySound( 0x1E3 );
BasePotion.PlayDrinkEffect( from );
Consume();
}
else
{
from.SendMessage( "You already have nightsight." );
}
}
}