public override bool IsValid(bool log)
{
if (!this.spineIsValid)
{
if (log)
{
base.LogWarning("IKSolverLookAt spine setup is invalid. Can't initiate solver.");
}
return(false);
}
if (!this.headIsValid)
{
if (log)
{
base.LogWarning("IKSolverLookAt head transform is null. Can't initiate solver.");
}
return(false);
}
if (!this.eyesIsValid)
{
if (log)
{
base.LogWarning("IKSolverLookAt eyes setup is invalid. Can't initiate solver.");
}
return(false);
}
if (this.spineIsEmpty && this.headIsEmpty && this.eyesIsEmpty)
{
if (log)
{
base.LogWarning("IKSolverLookAt spine, head and eyes are empty. There is nothing for the solver to solve.");
}
return(false);
}
Transform transform = IKSolver.ContainsDuplicateBone(this.spine);
if (transform != null)
{
if (log)
{
base.LogWarning(transform.name + " is represented multiple times in a single IK chain. Can't initiate solver.");
}
return(false);
}
Transform transform2 = IKSolver.ContainsDuplicateBone(this.eyes);
if (transform2 != null)
{
if (log)
{
base.LogWarning(transform2.name + " is represented multiple times in a single IK chain. Can't initiate solver.");
}
return(false);
}
return(true);
}