public void Render(SpriteRenderer spriteRenderer, SystemManagers managers) { Render(spriteRenderer, managers, mTexture, .2f); }
void IRenderable.Render(SpriteRenderer spriteRenderer, SystemManagers managers) { if (AbsoluteVisible) { mLinePrimitive.Position.X = this.GetAbsoluteLeft(); mLinePrimitive.Position.Y = this.GetAbsoluteTop(); mLinePrimitive.Render(spriteRenderer, managers); } }