internal static void IAction_Begin2D()
{
REngine.Instance._graphics.GraphicsDevice.DepthStencilState = DepthStencilState.None;
if (RAtmosphere.Instance != null)
if (RAtmosphere.Instance.fogEnabled)
REngine.Instance._graphics.GraphicsDevice.BlendState = BlendState.Opaque;
//_instance._spritebatch.Begin(SpriteBlendMode.AlphaBlend, SpriteSortMode.Texture, SaveStateMode.SaveState);
}