Reactor.RScreen2D.IAction_Begin2D C# (CSharp) Method

IAction_Begin2D() static private method

static private IAction_Begin2D ( ) : void
return void
        internal static void IAction_Begin2D()
        {
            REngine.Instance._graphics.GraphicsDevice.DepthStencilState = DepthStencilState.None;

            if (RAtmosphere.Instance != null)
                if (RAtmosphere.Instance.fogEnabled)
                    REngine.Instance._graphics.GraphicsDevice.BlendState = BlendState.Opaque;

                //_instance._spritebatch.Begin(SpriteBlendMode.AlphaBlend, SpriteSortMode.Texture, SaveStateMode.SaveState);
        }