public void Step(float time)
{
if (RenderPosition != Position)
{
RenderPosition = RHelp.Smoothed1stOrder(RenderPosition, Position, time);
Modified = true;
}
if (RenderFocalPoint != FocalPoint)
{
RenderFocalPoint = RHelp.Smoothed1stOrder(RenderFocalPoint, FocalPoint, time);
Modified = true;
}
}