//初始化函数,可以被重写,已添加其他
protected virtual bool Init()
{
mSelfLuaTable = LuaMain.getInstance().addLuaFile(LuaPath, gameObject);
LuaClassName = CallLuaFunctionRString("getClassName");
mSelfLuaTable["gameObject"] = gameObject;
mSelfLuaTable["transform"] = transform;
// if (gameObject.GetComponent<Button>() != null)
// {
// gameObject.GetComponent<Button>().onClick.AddListener(
// onClick
// );
// }
return(true);
}