private void Initialize(GraphicsContext graphicsContext, CoordinateSystemMode coordinateSystemMode)
{
InitializeGraphicsContext(graphicsContext, coordinateSystemMode);
InitializeRender();
InitializeClearColor();
InitializeOpenGlBlendMode();
InitializeWorldCamera();
InitializeScreenCamera();
InitializeRenderRequiredFlag();
InitializeShaders();
InitializeTextures();
InitializeTiledTextureManager();
InitializeDebugRuler();
InitializeDebugFont();
InitializePerformanceTracking();
InitializeLayers();
}