private void RenderImage(RenderTarget2D target, RenderTarget2D source)
{
GraphicsDevice device = this.GraphicsDeviceManager.GraphicsDevice;
device.SetRenderTarget(target);
this.SpriteBatch.Begin();
device.Clear(this.BackgroundColor);
this.SpriteBatch.Draw(source, Vector2.Zero, this.BackgroundColor);
this.SpriteBatch.End();
}