public List<Player> GetPlayers()
{
return _players;
}
public static Player DetermineWinner(PlayerPool playerPool, Enums.GameOutcome gameOutcome) { if (playerPool.GetPlayers()[0].GetScore() != playerPool.GetPlayers()[1].GetScore()) return playerPool.GetPlayers().OrderByDescending(x => x.GetScore()).First(); if (gameOutcome == Enums.GameOutcome.NoScoringMaxed) return playerPool.GetNextPlayer(); return null; }