public TryGetClient ( UUID avatarID, IClientAPI &client ) : bool | ||
avatarID | UUID | |
client | IClientAPI | |
return | bool |
public bool TryGetClient(UUID avatarID, out IClientAPI client)
{
return m_clientManager.TryGetValue(avatarID, out client);
}
Scene::TryGetClient ( System remoteEndPoint, IClientAPI &client ) : bool |
protected void ProcessClientClosed(UUID clientID, Scene scene) { IClientAPI client; scene.TryGetClient(clientID, out client); if (client != null) client.OnInstantMessage -= ProcessInstantMessage; }