public ScriptDanger ( uint localID, Vector3 pos ) : bool | ||
localID | uint | |
pos | Vector3 | |
return | bool |
public bool ScriptDanger(uint localID, Vector3 pos)
{
SceneObjectPart part = GetSceneObjectPart(localID);
if (part != null)
{
return ScriptDanger(part, pos);
}
else
{
return false;
}
}
Scene::ScriptDanger ( SceneObjectPart part, Vector3 pos ) : bool |