public CapsUpdateTaskInventoryScriptAsset ( UUID avatarId, UUID itemId, UUID primId, bool isScriptRunning, byte data ) : ArrayList | ||
avatarId | UUID | |
itemId | UUID | |
primId | UUID | |
isScriptRunning | bool | |
data | byte | |
return | ArrayList |
public ArrayList CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId,
UUID primId, bool isScriptRunning, byte[] data)
{
ScenePresence avatar;
if (TryGetScenePresence(avatarId, out avatar))
{
return CapsUpdateTaskInventoryScriptAsset(
avatar.ControllingClient, itemId, primId, isScriptRunning, data);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Avatar {0} cannot be found to update its prim item asset",
avatarId);
return new ArrayList();
}
}
Scene::CapsUpdateTaskInventoryScriptAsset ( IClientAPI remoteClient, UUID itemId, UUID primId, bool isScriptRunning, byte data ) : ArrayList |