protected Initialize ( ISystemContext context, NodeState source ) : void | ||
context | ISystemContext | |
source | NodeState | |
return | void |
protected override void Initialize(ISystemContext context, NodeState source)
{
ViewState instance = source as ViewState;
if (instance != null)
{
m_eventNotifier = instance.m_eventNotifier;
m_containsNoLoops = instance.m_containsNoLoops;
}
base.Initialize(context, source);
}
#endregion
ViewState::Initialize ( ISystemContext context ) : void |