OOGL.GUI.Widgets.Label.DrawToFrameBuffer C# (CSharp) Method

DrawToFrameBuffer() public method

public DrawToFrameBuffer ( double gameTime ) : void
gameTime double
return void
        public override void DrawToFrameBuffer(double gameTime)
        {
            base.DrawToFrameBuffer(gameTime);
            Frame.DrawText(Font, text, ScreenToFrame(ClientToScreen(clientRectangle)), drawTextFormat, textColor);
        }