private setLocalRotation ( float radians ) : |
||
radians | float | |
return |
public Transform setLocalRotation( float radians )
{
_localRotation = radians;
_localDirty = _positionDirty = _localPositionDirty = _localRotationDirty = _localScaleDirty = true;
setDirty( DirtyType.RotationDirty );
return this;
}