Nez.Farseer.FSRigidBody.onEntityTransformChanged C# (CSharp) Method

onEntityTransformChanged() public method

public onEntityTransformChanged ( Transform comp ) : void
comp Transform
return void
		public override void onEntityTransformChanged( Transform.Component comp )
		{
			if( _ignoreTransformChanges || body == null )
				return;

			if( comp == Transform.Component.Position )
				body.position = transform.position * FSConvert.displayToSim;
			else if( comp == Transform.Component.Rotation )
				body.rotation = transform.rotation;
		}