NewTOAPIA.GL.GLTexture2D.GLTexture2D C# (CSharp) Method

GLTexture2D() public method

public GLTexture2D ( GraphicsInterface gi, GLPixelData pixeldata, bool createMipMaps ) : System
gi GraphicsInterface
pixeldata GLPixelData
createMipMaps bool
return System
        public GLTexture2D(GraphicsInterface gi, GLPixelData pixeldata, bool createMipMaps)
            : this(gi, pixeldata.Width, pixeldata.Height, pixeldata.InternalFormat, (TexturePixelFormat)pixeldata.PixelFormat, pixeldata.PixelType, pixeldata.Pixels, createMipMaps)
        {
        }

Same methods

GLTexture2D::GLTexture2D ( GraphicsInterface gi, PixelAccessorBGRb pixMap, bool createMipMaps ) : System
GLTexture2D::GLTexture2D ( GraphicsInterface gi, TextureBindTarget bindTarget ) : System
GLTexture2D::GLTexture2D ( GraphicsInterface gi, int width, int height ) : System
GLTexture2D::GLTexture2D ( GraphicsInterface gi, int width, int height, TextureInternalFormat internalFormat, TexturePixelFormat pixelFormat, PixelComponentType pixelType, IntPtr pixelData, bool createMipMaps ) : System