public void SetToIdentity()
{
fTransformMatrix = float3x3.Identity;
fMatrix.eM11 = 1F;
fMatrix.eM12 = 0F;
fMatrix.eM21 = 0F;
fMatrix.eM22 = 1F;
fMatrix.eDx = 0F;
fMatrix.eDy = 0F;
}