private int fnChangeFloor(SwordObject cpt, int id, int floor, int d, int e, int f, int z, int x)
{
cpt.place = floor;
SwordObject floorCpt = _objMan.FetchObject((uint)floor);
cpt.scale_a = floorCpt.scale_a;
cpt.scale_b = floorCpt.scale_b;
return SCRIPT_CONT;
}