public DefineOutput ( |
||
resourceInfo | ||
isLeftSet | bool | |
return | void |
public void DefineOutput(ResourceInfo resourceInfo, bool isLeftSet = true)
{
var resource = new Resource()
{
Name = resourceInfo.Name,
Finaliser = Resource.DefaultFinaliser,
IsLeftSet = isLeftSet,
Format = resourceInfo.Format
};
outputs.Add(resource);
}
ResourceContext::DefineOutput ( string name, bool isLeftSet, RenderTarget2D>.Action |
|
ResourceContext::DefineOutput ( string name, bool isLeftSet = true, RenderTarget2D>.Action |
public override void Initialise(Renderer renderer, ResourceContext context) { // define outputs context.DefineOutput(_name, true, null, _targetInfo); base.Initialise(renderer, context); }