/// <summary>
/// Loads the level from the content manager
/// </summary>
/// <param name="content">Content Manager to load from</param>
public void Load(ContentManager content)
{
_mObjects.Clear();
Reset();
var importer = new Importer(content);
importer.ImportLevel(this);
_mPlayer = new Player(content, ref _mPhysicsEnvironment,
_mControls, .8f, EntityInfo.CreatePlayerInfo(GridSpace.GetGridCoord(StartingPoint)));
_mObjects.Add(_mPlayer);
_mObjects.AddRange(importer.GetObjects(ref _mPhysicsEnvironment));
_mPlayerEnd = importer.GetPlayerEnd();
if (_mPlayerEnd != null)
_mObjects.Add(_mPlayerEnd);
_mObjects.AddRange(importer.GetWalls(this).Cast<GameObject>());
_mRails = importer.GetRails();
_mTrigger.AddRange(importer.GetTriggers());
PrepareCollisionMatrix();
MNumCollected = 0;
MNumCollectable = 0;
//Clear the collection lists
_mCollected.Clear();
_mRemoveCollected.Clear();
foreach (var gObject in _mObjects)
{
if (gObject.CollisionType == XmlKeys.Collectable)
MNumCollectable++;
}
}