private void EndSendMessage(bool succeeded, int count, object state)
{
PeerId id = (PeerId)state;
if (!succeeded)
{
CleanupSocket (id, "Could not send message");
return;
}
try
{
// Invoke the callback which we were told to invoke after we sent this message
id.MessageSentCallback(id);
}
catch (Exception)
{
CleanupSocket (id, "Could not send message");
}
}